The Examiner app is huge step forward away the conventional education teaching methods. This app is meant to help the students in Sri Lanka, who are sitting for the Advanced Level examinations, to increase their capacity of answering M.C.Q questions.
In G.C.E A/L examination 50% of marks are allocated for M.C.Q questions which are tacky .However, Examiner includes questions from various model papers collected from renowned lectures, as well as past papers, which students have at their disposal. The App also includes model answers which students can read and comprehend even while travelling. The Examiner also includes a new concept called ‘challenge papers’, where a student gets a randomly generated paper from our server to answer. This exercise is very stimulating since it makes the process an addictive learning environment for students. We hope to extend this concept to a point where a student can challenge another student with the paper he created. This will create a competitive environment among users of the application. The app is free and anyone in Sri Lanka can download and make use of it.
The Examiner mobile app, which provides A/L students the option of revising past examination papers in a novel manner, attempts to revolutionize the concept of revision amongst students. This self-learning revision tool has a bank of past papers covering three streams in all three languages. The ability of students to access these MCQ papers via a mobile application increases the number of instances they can practice answering papers in a more engaging and impactful manner. Since students are able to access the app even while they are on the go it will result in more productive usage of students’ time, which is invariably a limited resource.
The ability of lecturers to add model examination papers makes the app current and increases its relevance to the students. Incorporating gamification, where students are able to challenge their own scores, makes learning more interesting and also fun. The Examiner app has the potential to be a game changer in the arena of student revision.
Producer : Treinetic (Pvt) Ltd
This project supports the implementation of nation-wide programs to achieve trilingual status and envisions creating a better understanding and reading development for deaf communities in Sri Lanka in Sinhala, Tamil & Buddhism. e-Sign Reader provides sign language learning lessons on web based and android mobile platforms teaching sign languages, with the emphasis on words, photos, videos and more practical aspects of conversation rather than focusing solely on writing and reading.
A learner is taken from basics (alphabets, numerals, words etc.) to an intermediary level with Sign Language medium, increasing vocabulary and teaching sentence formation. These two modules are followed by two more modules and take users to primary and secondary level.The complete mobile application introduces doing by learning strategy for the users, where gamification is implied. The knowledge acquired via the app is tested via interactive sessions, so the users can absorb the knowledge in a more cognitive manner.
e-Sign Reader is a socially responsible solution aimed at empowering the hearing impaired student and adult population in the country by providing easy access to learning materials, which are in line with the national syllabus as well as required for day to day living. It is a user friendly platform with many exercises which relate to practical knowledge acquisition and construction. The inadequate number of teachers who are conversant with sign language is also addressed through this application, making it possible for a higher number of students to gain access to learning which has hitherto been limited. Availability of the mobile app will increase the number of users who currently do not have access to computers and the offline option, which can be installed in schools and learning centers, will further increase the reach of the offering. The comprehensiveness of the content, along with the different stages of learning in an interactive manner, makes e-Sign Reader a holistic offering with potential to uplift special needs education in Sri Lanka and the lives of many.
Producer : Ahanna Foundation
Producer URL : http://www.ahanna.org
Virtual Reality Laparoscopic Surgical Simulator
This product is a low-cost solution for virtual reality laparoscopic training. The objective of this product is to provide the medical community an affordable low cost solution which they can use to train. Even though several simulators are available on the market with high standards and advanced technologies, their use is extremely limited due to the economic costs involved. But the laparoscopic surgery success greatly depends on surgeon skills and training because Laparoscopy is a surgical procedure on which operations in the abdomen are performed through small incisions using several specialized instruments. This approach ensures that any surgical trainee or medical student can afford a virtual reality laparoscopy trainer to practice. The system is easily upgradable and extensible that can provide a wide variety of surgeries and tasks to train with. The developed prototype consists of a set of inexpensive sensors and two webcams. Video image processing and microcontroller based interface have been used as the main technical aspects. The product is currently having basic tasks like cutting, grabbing and touching for the surgeons to train with.
The healthcare sector is one of the biggest adopters of virtual reality in particular as a means of training the next generation of medical professionals in a realistic but safe environment. This low cost solution provides medical students the opportunity to simulate a real life surgery experience, which enables them to fine-tune their skills and precision through repetitive practice. The extendibility of the solution to other areas of surgery adds value to the medical profession, where trainees are able to experiment on different options. Low cost involved in production can lead to higher levels of scalability and sustainability of the project as well since competitive offerings are costly and more traditional in nature.
In 2013, The Creative eLearning (Pvt) Ltd had an excellent opportunity to play a part in an ambitious project to revamp the higher education system in Sri Lanka. The project was funded by the World Bank as part of its country assistance strategy (CAS). Even though the role played by this organization was very small, their findings have led to a startling discovery that “online training through a Learning Management Systems (LMS) simply didn’t work”.They went on to identify key issues with a LMS and to overcome this. Creative eLearning (Pvt) Ltd built LayUp - a radically new approach to training which combines game dynamics, peer learning and social features to make education fun, easy and engaging. It’s a cloud based, gamified training platform which has grown in leaps and bounds since its inception.
LayUp supports features such as Unified Learning, Inbuilt Gamification , Social Driven, Fully Integrated and is available everywhere. What started as a small education startup in 2014, today runs spans four continents across over 12,000 users with over 1M+ USD in signed agreements. Their aim is not just to create a better online education experience, but use LayUp to fundamentally change the way organizations think about and deliver online training across the world.
LayUp is a unique training tool which has incorporated elements such as Gamification, Unified Learning, Inbuilt Social networking, Interoperability with other third party applications and Availability across all mobile platforms. Grounded in the theory that ‘Learning Management Systems’, as it does not provide the required behavioral changes in users, LayUp has created a learning system which places the learner at the center of his/her own learning whilst making the process simple, fun, interactive and engaging. A key differentiator in the product is that it is well aligned with the objectives and goals of the organization as well as its culture thus creating higher levels of brand affinity amongst the users. Fostering communication and collaboration amongst the users is another deliverable of this product, which will lead to a more cohesive work environment amongst employees. Training for skills required in the organization and measuring the impact will lead to the product gaining higher levels of appeal in the world of learning.
Financial network analysis is an evaluative method which determines the special behaviors of financial sectors to predict financial crisis and consort to get proper decision regarding the economics. Analysis might be a complicated task due to the complex structures of financial networks. In case of that Lanka Software Foundation introduced KARSHA-Visualizer as software solution for the purpose of analyzing complex financial data which are available on network data format. KASHA-Visualizer is an open source web based network analytical tool for visualizing, analysis and summarize complex financial networks.
As a generic analytical tool, the platform has the capacity to analyse any kind of network and release live instance which are configured for Granger causality data set that appeared to the behavior of major financial sectors within the last decade of financial crisis. As a future enhancement KARSHA-Visualizer can be used as an instance based infrastructure tool for researchers who are doing local financial market analysis also it may allow to public users to get a meaningful idea about the open data. The software implementation and development done by Lanka Software foundation as a collaborative project with the Maryland university research team in US
Analyzing complex financial data and presenting it in a graphical, visual format which is comprehensible and able to drive decisions is the main objective of the Karsha application.. Financial decisions are data driven and most often complex and thus limited to those who have deeper technical or computational knowledge. The Karsha app however will enable analysts, researchers and even the public to arrive at data-driven decisions which are meaningful in their projects as well as day to day lives.